AI Insights · Timothy · October 2021
Top 5 Snake Games in Greece Q3 2021
An overview of the top-performing snake games in Greece during Q3 2021, highlighting their weekly downloads, revenue, and active users.
The third quarter of 2021 saw various snake games capturing the attention of mobile users in Greece. Here’s a closer look at the performance of the top 5 snake games on a unified platform, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games saw a roller-coaster of weekly revenue, starting at around $55 in late June and peaking at approximately $100 in the week of September 20. Weekly downloads fluctuated, reaching a high of 9K in early August before dipping to around 3K by the end of September. Active users initially increased to 48K in early August but declined to about 28K by the end of the quarter.
slither.io, developed by Lowtech Studios, experienced a steady decline in both weekly downloads and active users. Downloads dropped from 1.8K in late June to just under 1K by late September. Active users mirrored this trend, decreasing from 15.8K to around 10.9K over the same period. Revenue was modest, peaking at $44 in late July and then tapering off to zero by mid-September.
Snake Battle: Color Mode by chenqiu showed a more stable performance. Weekly downloads peaked at 3K in late July and then stabilized around 1K towards the end of September. Active users saw an increase from 1.5K in late June to a high of 4.5K in late July, followed by a gradual decline to about 2.4K by the end of the quarter. Revenue remained negligible throughout the period.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had a relatively consistent performance with minor fluctuations. Weekly downloads varied between 1.1K and 1.5K, while active users ranged from 9.1K to 10.9K. Revenue peaked at $56 in mid-July but gradually declined to $5 by the end of September.
Snake Arena: Snake Game 3D, also by CASUAL AZUR GAMES, saw an interesting trend in weekly downloads, starting at around 1K and peaking at 1.6K in mid-August. Active users increased from nearly 2K in late June to a peak of 2.9K in early September. Despite these trends, revenue remained at zero throughout the quarter.
For more detailed insights and data, visit Sensor Tower.